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描述

unity体积光照明系统Hx Volumetric Lighting 1.3.6
要求Unity 5.1.4 或更高版本。
VR Single pass stereo now supported (5.4.1+)
Hx Volumetric Lighting is the easiest way to get high quality volumetric lighting in your Unity scene, adding depth and realism with rays of light and fog of variable density. It's easy to use and runs efficiently.
Features
Supports Shadow casting lights
Supports multiple lights - any number and combination of point lights, spot lights, and directional lights.
It's dynamic - you can move lights around in real-time.
Vary the air density with particle emitters or      3D noise.
Use height fog to get a low hanging fog look.
Mie scattering for more realistic results
Supports transparency.
Supports light cookies.
Supports low resolution rendering with advanced up-sampling and temporal sampling, allowing faster fr amerates.
Easy to use. Just drop a few sc ripts on your camera and lights.

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