unity水效果Stylized Water Shader 1.4
所支持的Unity版本:5.4.0 及以上版本
Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation.
The style can be customized through a set of built-in textures, as well as by adding your own. These are automatically packed into channels, making this package customizable and lightweight.
Also includes a mobile shader where features can be disabled to suit your performance target. Minimum requirement is OpenGL ES 3.0.
== Colors ==
The water can be colored from shallow to deep through color fields, or through an integrated gradient editor.
The material reacts to lighting conditions accordingly. Supports GI and Reflection Probes.
== Intersection ==
ob jects intersecting with the water, such as shores and rocks automatically receive a foam effect. Features several techniques for achieving this effect, more details in documentation
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