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描述

unity纹理曲面混合效果Noise Blend 1.1
所支持的Unity版本:5.6.3 及以上版本
A surface shader that uses noise to blend two textures on a surface. 
This lets you create effects like rust patches, dirt areas, overgrown brick work and much more. You can use the base texture's brightness to control where the overlay texture is placed - letting you create effects such as mould growing along the mortar between bricks or    gaps between stones. 
The shaders are for either Opaque or    Transparent and either simple Lambert (diffuse) or    Specular lighting including reflection. 
Also suitable for mobile Android 4.4 and above. 

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