描述
unity游戏角色人工智能行为逻辑插件NodeCanvas v2.9.2
所支持的Unity版本:5.6.1 及以上版本
The complete Visual Behaviour Authoring fr amework for Unity, empowering you to create advanced AI Behaviours and Logic, including three separate, fully featured, yet seamlessly interchangeable modules for you to choose and easily add in your game:
Behaviour Trees
Hierarchical State Machines
Dialogue Trees
NodeCanvas is a production ready fr amework used by many awesome games including Pamela, Hurtworld, Kim, Shroud of the Avatar, Kingdom, The Long Dark and Ghost of a Tale.
Feature Highlights
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Use the right tool for the task at hand, choosing among three different systems.
Design reactive Behaviour Trees and Hierarchical State Machines within an intuitive, designer friendly visual node editor:
(Full Undo/Redo, Zoom In/Out, Minimap, Multi-selection, Duplication, Copy/Pasting, JSON Import/Export, Groups, Comments and more)
Use local & global variables of any type, visually or in code, for creating reusable and actor-oriented, parametric behaviours, optionally saving and loading those variables between gaming sessions.
Data Bind variables with any component property or field of any type directly.
Sync variables automatically over the network using UNET, for creating multiplayer games.
Visually Debug behaviours with realtime, colorful and informative runtime debugging.
Utilize the Graph Console to automatically locate faulty nodes with ease.
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