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描述

unity网格处理插件Krabl Mesh Processors
Krabl Mesh Processors is an add-on for the Unity game engine to perform mesh processing. It consists of a C# mesh processing library and an editor extension which provides a mesh import processing workflow inside the Unity editor.
Different kinds of mesh processors can be chained together right inside the Unity mesh inspector. These import programs are executed every time Unity imports a mesh (inside a model).


Processors include mesh simplification (polygon reduction) and mesh subdivision. The system is designed to be extended with more processors and workflows in the future.
Features:


- C# mesh processing library with Unity editor integration.
- Supports Unity Free and Pro on all platforms. Requires Unity v4.0 or    newer.
- High quality mesh simplification (polygon reduction).
- Quad-based mesh subdivision.
- Mesh attributes filtering, crease detection.
- Extends the Unity mesh inspector to work like the texture inspector.
- Adds UV displays to the Unity mesh inspector.
- Automated mesh import programs with build target dependent settings.
- Comes with full source code (C#) and a utility class to easily process meshes in your own sc ripts during runtime (in any language supported by Unity).


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