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描述

Shuriken to Spritesheet V 2.1.0
所支持的Unity版本:5.6.0 及以上版本

 DOCUMENTATION

For previews, support, suggestions, and general discussion for this asset, check out the official Unity forum support thread! 

 UNITY FORUM SUPPORT THREAD

Simply select your particle system(s) and a camera, setup the output resolution, fr ame sizes, and simulated duration, and that's it! 

NOTE: It's important that to get perfect colour transparency your particles use alpha blended shaders. 

Transparency with colours for particles with additive shaders can only be approximated using the built-in controls. If you're using a particle system with just additive shaders, you can disable transparency to preserve colouring and use an additive shader with the output spritesheet. This will re-enable full transparency (black == 0.0). 
● Suitable for both 2D and 3D effects. 

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