Shuriken to Spritesheet V 2.1.0
所支持的Unity版本:5.6.0 及以上版本
DOCUMENTATION
For previews, support, suggestions, and general discussion for this asset, check out the official Unity forum support thread!
UNITY FORUM SUPPORT THREAD
Simply select your particle system(s) and a camera, setup the output resolution, fr ame sizes, and simulated duration, and that's it!
NOTE: It's important that to get perfect colour transparency your particles use alpha blended shaders.
Transparency with colours for particles with additive shaders can only be approximated using the built-in controls. If you're using a particle system with just additive shaders, you can disable transparency to preserve colouring and use an additive shader with the output spritesheet. This will re-enable full transparency (black == 0.0).
● Suitable for both 2D and 3D effects.
需要5金币 或 50 积分 ( 如何获取金币与积分)
免责声明:
【1】资源来自网络,仅限于个人学习研究,请勿用于任何商业用途,请支持或购买正版,尊重版权,请严格遵守国家相关著作版权保护的法律和规则,素材下载所需金币仅为素材收集整理的辛苦费用,并不代表素材本身价值,版权归原作者或其公司所有,请下载24小时内务必删除,否则后果自负,本站不承担任何责任及连带责任!