MegaSplat 1.67
所支持的Unity版本:5.4.0 及以上版本
MegaSplat allows you to splat map up to 256 different textures onto Unity Terrains or Meshes. Unlike other splat mapping techniques, MegaSplat has a consistent shader cost regardless of how many textures you use, and can actually be more efficient than traditional techniques which only allow a few textures to be painted! Textures are blended using a height resolve, giving the transitions a natural look.
Curious about the differences between MegaSplat and MicroSplat?
MegaSplat includes:
- Advanced shaders for splat mapping up to 256 different textures onto meshes, all rendered in a single pass with blazingly fast performance.
- Works with Unity Terrains or Meshes
- Easily convert texturing from any Unity Terrain to MegaSplat format, allowing you to convert terrains from landscape generation systems like Gaia, World Creator, etc.
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