UNITY游戏损坏系统DestroyIt - Destruction System 1.7.1
所支持的Unity版本:4.5.2 及以上版本
DestroyIt is a highly optimized destruction system that provides multiple options for handling the damage, repair, and destruction of ob jects in your games.
ob jects can show visible progressive damage (which can even be repaired) using the Standard shader and customizable damage textures. You can also play damage effects at any damage level, for instance, an engine that starts smoking at half health and catches on fire at one-quarter health.
Destruction can be simple or realistic, from playing a particle effect to replacing the ob ject with a pre-fractured prefab. You can even combine the two for a more extravagant effect.
DestroyIt is designed to handle mass destruction efficiently. The fr amework provides tools for limiting particle effects and debris when many ob jects are destroyed at once, or are farther away from the camera. ob ject pooling is also used to optimize memory allocation.
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