unity像素分解特效Disperse Pixels 1.1
Requires Unity 2017.3.0 or higher.
Disperse Pixels creates a visual effect of disintegrating or materializing a mesh, sprite, UI image or UI text into/from hundreds to thousands particles via the built-in particle system. Just parent the sc ript prefab to the target renderer ob ject and you are good to go.
Styles of the disperse effect include pixelated, sandy and cloudy (with variant designed for ghostly teleport/bl ink). There are 21 prefabs in total, and the manual details how to customize your own disperse effect.
Level of detail of the target mesh is irrelevant. Sprite, high-polygon and low-polygon meshes work fine. It does not involve tessellation. Also there are mobile-optimized variants.
需要2金币 或 20 积分 ( 如何获取金币与积分)
免责声明:
【1】资源来自网络,仅限于个人学习研究,请勿用于任何商业用途,请支持或购买正版,尊重版权,请严格遵守国家相关著作版权保护的法律和规则,素材下载所需金币仅为素材收集整理的辛苦费用,并不代表素材本身价值,版权归原作者或其公司所有,请下载24小时内务必删除,否则后果自负,本站不承担任何责任及连带责任!