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描述

unity地形引擎TerrainEngine Voxel Terrain 
TerrainEngine is a fr amework to create infinite procedural terrain or  volumetric ob jects. It contains a robust and fully customizable core for all types of algorithms. TerrainEngine can be used for a multitude of projects, as infinite world, to dig into the ground and add a new dimension to your game, destructible ob jects, creating and customizing ob jects game, etc..
Voxel Terrain : Algorithms
Marching Cubes : A smooth and fast terrain algorithm
Terrain Octree based LOD
Hexagonal : An unique terrain hexagonal
Cubic : A simple cubic terrain like minecraft or  cubeworld
2D Tiles : (Terraria Like)
Surface Nets : Like marching cubes, but less detailed
TerrainEngine contains a robust core that allow to implement any algorithm easily.
TerrainEngine core is made for real-time terrain deformation and it can handle a lot of players/ob jects deforming the terrain without any FPS drop

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