unity海洋水系统源码Ceto Ocean System
Features
- Open source. All sc ripts and shaders included. No DLL's or precompiled shaders used.
- Ceto uses 4 shader key words. All can be removed if needed.
- Edge fade around the shore line to provide soft edges where the ocean meets the terrain.
- Caustics applied to all ob jects under the water automatically. No modification of the ob jects shader needed. All done cheaply via the ocean shader.
- Uses a projected grid as the mesh to provide you with a infinite ocean plane while still retaining enough detail in the mesh for small scale waves.
- Fast querying wave information (like wave height) at any location.
- Wave generation is decoupled from the rendering. So If you need a server to just generate the wave data for buoyancy calculations and not render anything you can.
- Wave generation using FFT. Option to run the FFT on the CPU using multi-threading or on the GPU. Allows the best performance options for your game needs.
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