不同于传统的塔防游戏，这款游戏玩家需要使用手指在屏幕上绘制相应的图形就可以创造出与之对应的战士进行战斗，游戏中使用一、V、 O、W 、三角 五种图形，对应五种不同的机器人。随着玩家的成长和战局的增多，玩家会逐渐掌握并创造出所有战士。每种战士都可以升级，升级后增加基础攻击力，达到一定等级就可以掌握相应的技能。
Requires Unity 4.0.0 or higher.
Radar Arrows make it easier for players to find things (enemies, destinations, other players, etc.). If the ob ject is on-screen, you can have an arrow of a constant size hover above that ob ject, making it easier to spot. If the ob ject is off-screen, the arrow will appear on the edge of the screen, pointing to where the ob ject appears off-screen.
Requires Unity 3.5.7 or higher.
The Spark Plug Tools Path Drawing System is a system for handling touch or mouse based path input, rendering, and movement as seen in many popular mobile games today. It is also a proven system that has been used in multiple released products (Plight of the Zombie and KinderZoo) that have gone through full development cycles and continues to be used by the team at Spark Plug Games on new products.
The system also supports Vectrosity, a separate Unity vector drawing package, for more advanced path rendering.
Requires Unity 4.6.0 or higher.
Package is on sale for the winter, 50% off from US$10 to US$5.
What is it?
In this package are two distinct managers that can be easily separated and used on their own, and as such it may be best to look at them as two separate entities in one bundle.
The Rotational Screen Manager manages and manipulates world-space canvasses so that you can use 3D transitions from one menu to another (rotations being key among these), but still design your menus as if they're in screen-space/camera overlay, using width and height percentages. The Rotational Menu Manager, on the other hand, organizes a 2D array of menus and provides you with several methods of navigation from one to the next.