3D scenes. However, whenever you want to texture large areas or achieve highly detailed surfaces using tileable textures and detail maps, tiling patterns become visible. This effect is illustrated on the left-hand side of the following picture. Typically, reducing repetition patterns requires bigger textures or hiding the visible repetition with additional ob jects. In this blog post, we provide a plugin that solves this problem for textures with stochastic appearances, such as rust, moss, bark, etc. Its impact is shown on the right-hand side of the following picture.
Given an input texture, the plugin will procedurally generate an infinite texture that matches the appearance of the input. We do so by leveraging a state-of-the-art texture blending function that operates on a modified version of the input texture,